Causes severe issues with reticle alignment.Ģ.Aiming/reticle: me and all my friends that platoon with me feel that the reticle moves slower and with a movement not as fluid as before (it seems significantly slower and with jumps, much less precise). WG should consider make it selectable in future on the Settings tabs. FoV change: bad move but very easy to change to the old FoV value. It has been a huge issue since 8.8 and it stinks. It's like the devs were thinking lets give them what they want but we insist on giving them our own twist because copying something great is a sign of failure?Īnyway thank you for asking - Im looking forward to playing tier X and testing TD balance while waiting for stable EU servers. I really like the new aiming reticles, however why can we not have a white or black dot with penetration marker like J1mbos instead of a green/red one? And why not a bigger aiming circle instead of the very smal one implemented? I love more reticlesbut why hold back on options when you are already working with it? (I cannot belive making an aiming reticle is so damn hard for professional dev teams). Today the day after looks much better however it's not peak time yet. The only problems I have leading targets are ghost shells - on the launch date I had tons of shots getting lost from either packet loss or lag/minifreeze. MM need to create more versatile confrontation teams please It's an extra click every time (how about a remember server choice box?)Ĭonfrontation is a fun thing, however the MM has a habit of fielding lots of the same tank type and a team of Pz IV isn't very strong about hordes of Kv-1. Almost as bad as the login screen not being able to remember what server I joined last. I like the patch a lot, however the lags, stutters and cramped FOV really bugs me out - I think I could get used to the FOV if I really had to, but the adjustment time really felt wrong and compressed and I dont like it.
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